
Godot AI Code Flood Is Pushing Maintainers to the Limit
Godot AI code has become an unexpected crisis for the popular open-source game engine. Recently, the Godot team revealed that a growing wave of AI-generated pull requests is overwhelming maintainers and damaging morale across the project.
According to Rémi Verschelde, one of the lead maintainers of Godot and co-founder of W4 Games, the situation has reached a breaking point. He explained on Bluesky that every new contribution now feels suspicious, because many submissions are produced by large language models rather than human understanding.
When AI Looks Polished but Breaks Everything
The main issue is not beginner mistakes. Instead, the problem lies in AI-generated code that appears confident and well-documented, yet fails basic functionality tests. In many cases, contributors submit long explanations written by AI, while the underlying code does not work or has never been tested.
As a result, maintainers spend far more time reviewing, rejecting, and cleaning up these submissions than they would fixing genuine human errors. Even worse, some contributors cannot explain how their own code works when questioned, because they never wrote it themselves.
Open Source Values Under Pressure
Godot has always welcomed new developers and encouraged learning through contribution. However, the surge of low-quality AI code threatens this model. Valuable maintainer time is now consumed by filtering noise instead of improving core systems, tools, and documentation.
If this trend continues, the long-term health of the engine could suffer. Millions of developers rely on Godot worldwide, and declining code quality would eventually affect everyone who builds games with it.
Fighting AI With AI Is Not a Solution
The team briefly considered automated AI-detection tools. However, Verschelde described this idea as deeply ironic. Using AI to fight AI could unintentionally train models even further, while also adding technical overhead and false positives.
Another option under discussion is moving away from GitHub. Yet this approach carries serious risks. Leaving GitHub might reduce spam, but it could also block legitimate contributors and fragment the community.
A Complicated Relationship With Big Tech
The problem is further complicated by GitHub’s ownership under Microsoft, one of the world’s biggest AI investors. While GitHub has added limited tools to restrict contributions, many developers question how aggressively AI-generated content will ever be controlled.
This contradiction places open-source communities in a difficult position. They depend on platforms that benefit directly from the same AI systems now creating disruption.
Funding May Be the Only Practical Way Forward
For now, Verschelde believes increased financial support is the most realistic solution. Additional funding could allow Godot to hire staff dedicated to screening low-quality submissions, rather than burning out volunteer maintainers.
Estimates suggest the project may need roughly 50,000 USD per month in additional funding to stay sustainable under current conditions. Donations to the Godot Foundation could therefore play a direct role in protecting one of the most important free game engines in the world.
 Origin: PCGamer





