Stunning Project TAL: Korean Mythology RPG

WEMADE MAX Unveils Project TAL Action RPG
Publisher WEMADE MAX Co. Ltd and developer MADNGINE have officially announced Project TAL. This highly anticipated title is an open world action RPG. It draws deep inspiration from traditional Korean mythology and folklore. The game is currently in development. It is slated for a global release on PC and consoles in 2027. The debut trailer showcases stunning environments. It also features cinematic, intense combat sequences.
A World Steeped in Korean Myth
Project TAL is a single player experience. It reimagines Korea’s traditional Tal masks. It also heavily incorporates the mythology and folklore surrounding them. The game promises an emotionally resonant story. The narrative focuses on healing a world wounded by chaos. This vision of a mythic Korean world, blended with fantastical elements, aims to offer players a strong sense of immersion.
Fast-Paced, Skill-Based Combat
The combat in Project TAL is designed to be cinematic and fast-paced. Players will engage in skill based encounters. They will utilize acrobatic maneuvers to battle massive monsters. Key combat features include:
- Climbing Mechanics: Players can leap onto colossal monsters to scale their flanks.
- Weakness Exploitation: A system allows players to target enemy weak spots to shift the tide of battle.
- Tactical Counterattacks: Players can execute counterattacks and skill combos.
Dynamic Companion System
A core feature of Project TAL is its innovative companion system. This system is engineered to adapt dynamically to the player’s actions and the surrounding environment. The game will emphasize teamwork in seamless moments of cooperation. Companions are intelligent NPCs. They possess unique abilities and distinct personalities. Their combat roles range from defense and support to melee, ranged, and magic. The trailer highlights this cooperation, showing allies catching a falling hero. It also displays a support companion deploying a magical barrier to deflect attacks.

Sohn Myun-seok, CEO of WEMADE MAX, commented on the ambition. He stated that the studio is creating a AAA open world title. The goal is to compete on the global stage. MADNGINE is leveraging its technical expertise and artistic vision to deliver this high-quality experience.
Key Features
Giant Demon Climbing Action: Players can climb on top of a massive monster form to attack with epic ultimates.
Weakness Attack System: Use strategy to attack enemy key points to change the battle situation.
Strategic combos and counterattacks: Fight at precise speed and timing, with a smooth counter and skill combo system.
Intelligent Companions: NPC characters will react to real-time combat situations, such as defending against falling teammates or creating an attack barrier.
Korean Mythological Fantasy Open World: Immerse yourself in the atmosphere of legends, masks, and folktales reinterpreted in a fantasy perspective.














