Developers

Wild: SNK’s Legendary Wall-Punching Tradition

SNK’s Legendary Wall-Punching Tradition Revealed

SNK, the studio famous for creating titles like Fatal Fury, maintained an intense, physical tradition in its office. A former developer from the Metal Slug team recently disclosed this unusual practice. According to the account, SNK employees would literally punch a specific wall within the office. This startling practice was reportedly a form of stress relief. It highlights a strange and intense aspect of the studio’s internal culture.

The revelation was made by a developer who worked on the classic Metal Slug series. This person, who left the company to establish their own studio, shared the story. The developer noted that the designated wall was near a work area. It became an informal spot for stress release. When a team member felt overwhelmed by their job, they would punch the wall. This act was seemingly accepted as part of the studio’s environment. It was an extremely peculiar way to manage the demanding nature of game development.

The Metal Slug team originated as a third-party developer. They later joined SNK. They brought their unique style and workflow. The former developer explained the culture shock. The Metal Slug team was more relaxed. They were surprised by the high tension and sometimes odd customs within the larger SNK studios. The wall-punching tradition stood out as an example of this intense atmosphere. It painted a vivid picture of the sheer pressure faced by those creating iconic fighting and arcade games.

SNK is legendary for its work during the arcade era. They produced classics that defined the fighting genre. Games like The King of Fighters and Fatal Fury demanded peak performance. The developer’s anecdote gives rare insight. It shows the incredible dedication required to meet those expectations. The bizarre physical release suggests a deeply stressful creative environment. This intense pressure may have fueled the very quality of their globally beloved arcade hits. The story ultimately underlines the wild side of game development in Japan during that period.

 origin: automaton

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