Walk of Life – A Satirical Life Sim That Turns Everyday Chaos Into Comedy


Icelandic indie studio Porcelain Fortress, best known for their quirky multiplayer sim No Time to Relax, has unveiled their latest project: Walk of Life. Described as a fast-paced, satirical life simulation game, Walk of Life is heading to Steam Early Access in 2025, and it promises to offer a hilariously exaggerated look at the daily grind.
Life is a Board Game
At its core, Walk of Life plays like a life simulator with a board game twist. Players navigate a hectic routine filled with responsibilities, time limits, and absurd scenarios. Each turn offers choices that feel all too real—go to work, eat fast food, study to improve your skills, take a break at the gym, or confront oddball mini-quests like binging on fried chicken or desperately scrambling for rent money.
Everything you do advances time. The challenge lies in juggling key stats like hygiene, stress, income, and education while competing against friends in a race to be the last one standing. It’s quick, chaotic, and satirical in all the right ways.
Style That Matches the Madness
The game’s visual style is vibrant and cartoonish, echoing the tone of British absurdist comedy. Think Monty Python mixed with the everyday stress of adulthood. Characters are expressive, environments are playful, and the art direction supports the game’s core idea: life is ridiculous, so why not have fun with it?
Humor plays a central role. From exaggerated animations to surreal in-game events, Walk of Life doesn’t take itself too seriously—yet behind the chaos is a well-structured system that demands smart decisions and forward thinking.
Built for Community
Porcelain Fortress plans to launch Walk of Life into Early Access in summer 2025, with a playable demo arriving during Steam Next Fest that same year. The studio expects the game to stay in Early Access for six to twelve months, depending on community feedback.
They’ve made it clear that development will be heavily shaped by players. Steam discussions, Discord, Reddit, and developer blogs will serve as feedback channels. This collaborative approach mirrors the studio’s philosophy: games are best when they evolve with their audience.
A Step Beyond Their Previous Work
While No Time to Relax laid the groundwork for multiplayer life sims with a casual twist, Walk of Life aims to expand the concept with richer gameplay, faster pacing, and a more polished experience. It’s both an evolution and a reinvention, pushing the genre into new territory with a clear focus on fun and chaos.
Final Thought
Walk of Life might be funny on the surface, but its design taps into something real. Life often feels like a balancing act between priorities and unpredictability, and this game exaggerates that truth in an entertaining, clever way. What makes it stand out isn’t just the humor, but how it reflects the absurd reality many of us live daily.
As indie developers continue to take risks with bold, experimental ideas, Walk of Life is shaping up to be a standout example of how creativity and satire can turn even the most stressful parts of adulthood into something worth laughing at—and playing again and again.