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Why Wesker Could Have Killed Chris in Resident Evil (But Always Spares Him)

Wesker Could Have Killed Chris in Resident Evil – But Didn’t

The Cat and Mouse Between Wesker & Chris

Throughout the Resident Evil series, one of the continuing rivalries is between Albert Wesker and Chris Redfield. Wesker shows repeatedly that he could have ended Chris’s life many times—but he doesn’t. Fans have pointed out that from the first game through to Resident Evil 5, there are five distinct moments when Wesker could have killed Chris, yet he chooses not to. What’s behind that choice?

Five Missed Chances

Here are some key moments where Wesker had Chris in his grasp, yet held back:

  1. The Mansion Incident: At the start of the original Resident Evil, Chris is attacked by Cerberus dogs and trapped in the mansion. Wesker helps guide the heroes—something he probably didn’t need to do, but it plays out as part of broader plans.
  2. Tyrant Confrontation: During one of the boss battles, Wesker sets things up so everyone is tricked into believing Chris or the team is in more danger, but he doesn’t finish them off—even when the opportunity is there.
  3. Resident Evil: CODE Veronica: Wesker’s schemes are interrupted by Alexia Wesker. Again, it’s a moment when he could have killed Chris, but external interference stops him.
  4. Lost in Nightmares (RE5): Wesker could have simply ended Chris in this scenario. Instead, delays—plus Jill’s intervention—give Chris another chance.
  5. On the Airplane (RE5): One of the more dramatic moments is when Wesker has a gun pointed at Chris’s head mid‑airplane. It looks like a “sure kill” moment, yet the trigger… never pulls.

Possible Reasons Why Wesker Holds Back

  • One theory is that Wesker wants Chris alive as a “challenge” or foil—like Batman and Joker dynamics. The idea: the rivalry builds both characters’ identities. If one died, maybe the story loses tension.
  • Another idea floating among fans is that Wesker might have deeper, more complex motivations. Perhaps letting Chris live serves his long‑term goals more than killing him outright. Maybe there’s pride, or perhaps Wesker gains something by drawing Chris out over time.
  • Some even suggest unexpected angles: could there be a twisted respect, or obsession? While more speculative, these theories show how rich the lore is when characters don’t always take the easy route.

Final Thought

Wesker repeatedly passing up chances to kill Chris isn’t just plot convenience—it’s part of what makes Resident Evil compelling. It builds tension, creates dramatic showdowns, and makes players wonder about motives, loyalty, and identity. For fans in Southeast Asia, it reminds us that sometimes the moments less shown (the ones left undone) can tell us more about the characters than the battles shown on screen. In Wesker’s restraint, the story gains depth.

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